Join executive leaders at the Data, Analytics, & Intelligent Automation Summit, presented by Accenture. Register here.
Earlier this month, Sony Interactive Entertainment showcased some upcoming games in a State of Play presentation. That even did not include the upcoming PlayStation 5 console-exclusive Ghostwire: Tokyo from Evil Within studio Tango Gameworks. And now we know that is because Tango is delaying the release of the game into early 2022.
“We’ve made the decision to delay the launch of Ghostwire: Tokyo to early 2022,” reads a Tango Gameworks statement. “We want to get the game in your hands as soon as possible so you can experience the unforgettable version of a haunted Tokyo that we’ve been hard at work building. at the same time, we’re also focused on protecting the health of everyone at Tango. Our new release window will give us time to bring the world of Ghostwire to life as we’ve always envisioned it.”
Tango Gameworks is a Tokyo-based company, and Japan continues to struggle under the ongoing pandemic. While the Olympics are going ahead in Tokyo, the country plans to do so without any crowds as new variants cause even more infections and hospitalizations.
Ghostwire: Tokyo originally debuted at Bethesda Softworks E3 briefing in 2019. Since then, Microsoft has acquired Bethesda and Tango Gameworks. But as with its other pre-existing deals, the Xbox company committed to honoring PlayStation’s exclusivity contracts. That means that in early 2022, Ghostwire: Tokyo will debut only on PlayStation 5 and PC. It will then likely come to Xbox and Xbox Game Pass at some point in the future.
GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and “open office” events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties
Become a member