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NVIDIA’s DLSS upscaling comes to ‘Rust’ and a wave of Linux games

Jon Fingas

NVIDIA’s Deep Learning Super Sampling (DLSS) is about to reach a host of big-name games — and more titles that don’t rely on Windows. The company has announced that Facepunch Studios’ survival hit Rust is adding DLSS support on July 1st. That’s on top of a slew of already-revealed major titles receiving DLSS, including Doom Eternal (which also gets ray-traced reflections) on June 29th and, at an unspecified point, Red Dead Redemption 2.

You can also expect to see DLSS in more Linux titles. A driver update arriving on June 22nd will enable DLSS in Vulkan-based games using the Proton compatibility layer. If a Windows game isn’t quite running smoothly enough on your Linux rig, the AI-powered tech might make it more enjoyable. You’ll have to wait until the fall for a boost to DirectX games, but this should still help with the likes of Doom Eternal and No Man’s Sky.

As always, DLSS helps by using deep learning to upscale a game from a base resolution to a higher one. While the output won’t quite match native quality, it’s close enough that it can put 4K gaming within reach for people who’d otherwise have to settle for a ‘lowly’ 1080p or 1440p. That’s particularly important for frame rate-dependent games like Doom.

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Janice Tilson

Janice has been phenomenal in the success of Stock Market Pioneer. She is the super dedicated types, always glued to her computer. She talks less, but when it comes to work, she is behind none. She is a tech geek and contributes to the technology section of Stock Market Pioneer.

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